I am leaking Nobo's advent feedback request version early.
Questions:
How high was your egg count when you stopped playing?
What did you think of the egg collection?
How often did you feel like hits that should have landed did not?
What do you think would be important to improve about the sword swinging?
Do you have any other questions?
Attack with A
Move with Directions
1. 24.
2. The egg collection is not without its flaws. Sometimes I accidentally moved my character out of the current screen, and [it seems] the nest disappeared and everything reset. On the screen with sparse hens, I occasionally ‘missed’ the full nest because of spending too long chasing the poultry (is it the desired effect?). Overall, it feels that the egg collection is a challenge with no fail-state (id est, failing to collect eggs returns one to the game-state before the egg collection attempt) nor complex strategy/reasoning which makes it no more a challenge than it is a time-sink. The success in this ‘challenge’ does not come with a chance of loss nor does it require any threshold of developed skill/understanding (at worst, an unskilled player will simply take longer) and thus does not feel like a success.
3. Never.
4. The swords feels too short. Realistically, it is roughly the right size [maybe even too big!] for a sword swung so broadly and so often with no fatigue, but in terms of game-play it is often annoying to have to position the character that precisely near a hen. In other words, the decision to hit a hen is lost in translation to action more often than it feels reasonable it be. If the sword is made larger, it could also make sense then to extend the swing cool-down and/or to make the swing trace linger for longer lest it lose its impression of weight.
5. No.
P.S. It is worth noting neither real-time games nor character-controller games are my cup of tea. Given that this example subscribes to both of those categories, my perception of it can be tainted by this genre boundary.
>>0x000003
> no more a challenge than it is a time-sink.
.
I could experiment with making the despawn time not so fast. It doesn't need to feel like a challenge, it should just feel nice to hit a couple and grab the item as you walk by.
> The swords feels too short.
I agree. I will at least be increasing the hitbox and rethinking the lunge as a second attack.
Sorry, I know it's my fault, but I tried on mobile browser and was disappointed because the main character is not moving :(
Perhaps implementing touch event could be a thing?
I hope so.