This is a terrible game prototype inspired by games like Vampire Survivor. It's not very good but I made it and you can try it out in your browser.
Just kill stuff, collect the silver drops, get upgrades when you level up. I made it pretty easy since there is no point in making a shitty, unfinished game difficult.
If you're having trouble, try putting one point onto bullet_damage and every other point into fire_cooldown until you are able to easily kill anything. Grab a max_hp upgrade if you're close to dying. Then increase your bullet_scale and oscillation and whatever else you want.
If you have any ideas what I could do to make this better, feel free to let me know and I might come back to it.
https://goeshard.itch.io/festers-torment
version 2 beta was released for windows, linux, and macos. there isn't a web version yet because it performs like shit and I haven't fixed it yet.
It's my personal pastebin -- a modified instance of pinnwand. The uploads will automatically expire.
Let's find out if these pastes actually get deleted.
https://code.goeshard.org/AM-- this one should be gone a week from now.
https://archive.is/VhLNe-- here's the archived page.
You probably noticed already but the future of this site is being a blog on the front page. I built a system where a board post can be attached to a blog post to use the thread as a comment space for the blog.
One problem with that is that if every blog post had its own thread, the board would become filled with unnecessary threads. So this is going to be the default comment thread.
Welcome to the board.
I am leaking Nobo's advent feedback request version early.
Questions:
How high was your egg count when you stopped playing?
What did you think of the egg collection?
How often did you feel like hits that should have landed did not?
What do you think would be important to improve about the sword swinging?
Do you have any other questions?
Attack with A
Move with Directions
1. 24.
2. The egg collection is not without its flaws. Sometimes I accidentally moved my character out of the current screen, and [it seems] the nest disappeared and everything reset. On the screen with sparse hens, I occasionally ‘missed’ the full nest because of spending too long chasing the poultry (is it the desired effect?). Overall, it feels that the egg collection is a challenge with no fail-state (id est, failing to collect eggs returns one to the game-state before the egg collection attempt) nor complex strategy/reasoning which makes it no more a challenge than it is a time-sink. The success in this ‘challenge’ does not come with a chance of loss nor does it require any threshold of developed skill/understanding (at worst, an unskilled player will simply take longer) and thus does not feel like a success.
3. Never.
4. The swords feels too short. Realistically, it is roughly the right size [maybe even too big!] for a sword swung so broadly and so often with no fatigue, but in terms of game-play it is often annoying to have to position the character that precisely near a hen. In other words, the decision to hit a hen is lost in translation to action more often than it feels reasonable it be. If the sword is made larger, it could also make sense then to extend the swing cool-down and/or to make the swing trace linger for longer lest it lose its impression of weight.
5. No.
P.S. It is worth noting neither real-time games nor character-controller games are my cup of tea. Given that this example subscribes to both of those categories, my perception of it can be tainted by this genre boundary.
>>0x000003
> no more a challenge than it is a time-sink.
.
I could experiment with making the despawn time not so fast. It doesn't need to feel like a challenge, it should just feel nice to hit a couple and grab the item as you walk by.
> The swords feels too short.
I agree. I will at least be increasing the hitbox and rethinking the lunge as a second attack.
Sorry, I know it's my fault, but I tried on mobile browser and was disappointed because the main character is not moving :(
Perhaps implementing touch event could be a thing?
I hope so.
She's an Indonesian artist based in Singapore. Her work is erotic and sexually charged but not explicitly pornographic for the most part. I'm going to be dumping a lot of her stuff so I want to make sure you know she has a store and you can find her everywhere.
https://www.etsy.com/sg-en/shop/spriscillart
https://ko-fi.com/stephaniepriscilla
https://twitter.com/spriscillart92
https://www.tiktok.com/@spriscillart
https://stephaniepriscillart.tumblr.com/
https://superrare.com/stephaniepriscilla
art style reminds me of old analog nowhere issues
>>0x00001b
> art style reminds me of old analog nowhere issues
> https://analognowhere.com
pretty cool and nice style website. I can imagine that having its own thread.
Do you think her environment has any influence on her work? Singapore has a ton of muslims in high positions of power yet the night scene is infamous in Asia. That's what I get from her work, a sense of wanting to be freed from others perception whilst vanity corrupts her mind. I think that's why she references Perfect Blue so much
>>0x00001d
> Do you think her environment has any influence on her work?
I don't know. I thought about it, because she often mentions her husband on social media, pic related.
From his account you can see they have a normal family life.
https://www.instagram.com/juannamoo/
But I have wondered, maybe her life in Indonesia was different. Maybe before meeting her husband she was different. Maybe she just realized that sex sells the most so she stuck with that.
Rising like a phantom from the skyline of Pyongyang, it’s a towering relic of retrofuturism, where ambition and reality collide. Constructed to be a symbol of power, it instead became a monument to an unfinished future. 105 floors of unrealized potential, forever suspended in time, a glitched masterpiece on the edge of a utopia that never came.
Step inside, where smooth elevator music echoes through empty halls, and pastel sunsets wash over distant horizons. This is the Ryugyong Hotel—where the past meets the future...
And where websites go to die.
Your failure to surrender is forcing me to take stronger measures. In five minutes, we will begin pumping neurocine gas into the Habitat Ring. Think of your families as you consider your course of action. All Cardassian personnel should evacuate the area immediately.
me to my friend, "do you get this reference"
> Yes. The bajorans are like jewish dlave workers at a nazi death camp. But even after the bajorans sieze control of the station, there is an automated system they set off. Its a recroding that plays during a lockdown that is meant to kill them off if they took control.
a roaring of tense colors, and interlacing of opposites and of all contradictions, grotesques, inconsistencies:
I'll try to update this Dada thread. If you have anything that fits post it.
I edited the Dada Manifesto (1918) by Tristan Tzara to be easier to consume for modern day retards
https://goeshard.org/2025/06/03/dada-manifesto-1918-by-tristan-tzara/
The original translation I had was
https://writing.upenn.edu/library/Tzara_Dada-Manifesto_1918.pdf
refer to the transitional or transformative spaces that exist between distinct phases, states, or conditions. The term "liminal" comes from the Latin word "limen," meaning "threshold." Liminal spaces can be both physical and metaphorical, and they are often associated with ambiguity, disorientation, and a sense of being in-between.
as an aesthetic genre, emerged alongside its musical counterpart in the early 2010s. It is characterized by a distinctive visual style that often incorporates elements of early internet culture, 1980s and 1990s nostalgia, glitch art, and surrealism.
Let's listen to Veins Real Cold by Contact Lens while we view this thread.
>>0x000026
> sadly, yes
> tho these are l efforts, i did them as meme/neoprotovapor (or not and i am in point of self-irony for sake of hiding emberassment...)
> also, calling this genre "zoomerwave/zilleniwave" unless it might be anything-but what you, than me, would have in mind under that (term) :
>
> enjoy (or cringe, idk anyway)
sorry for killing this, its your turn to post some tunes you made/sampled! (maybe)
>>0x000027
> sorry for killing this
don't worry
you can't kill this board more than it already is
https://powerlunch.bandcamp.com/album/downstream-integration
>>0x000028
> don't worry
> you can't kill this board more than it already is
> https://powerlunch.bandcamp.com/album/downstream-integrationBandcamp Album
https://powerlunch.bandcamp.com/album/downstream-integration
slaps! you made?
A lot of the images posted above are post-vaporwave, which is a genre defined by the influence of vaporwave long after it has been and gone. You'll find the Helios head and major 80s icons mixed with liminal spaces and neon pink. It is big in AI generated content and Instagram filler, which is like the fleamarket of the internet. If this sounds like a value judgement it's because it is.
Vaporwave was initially a spur of plunderphonics, a sort of shitpost subgenre of sample music. The genre of Vaporwave diversified into further subgenres like signalwave. Early vaporwave is best defined by Macintosh Cafe - Floral Shoppe and Eccojams Vol 1. This was experimental music with heavy reliance on familiar materials warped and distorted. The familiar was the canvas upon which the distortion became the feature.
Most notably, vaporwave is anti-commercial and stirs up questions of ownership and commercial failure, which is not something that can be done when making commercial-friendly music (i.e. using "original" samples to avoid takedown requests). By making remixes of commercial music it is making a clear statement of intent - this music is not for sale.
This movement into commercialising a hobby saw the rise of the Slushwave genre, spearheaded by "Desert sand feels warm at night". He conducts slushwave parties, which have a wide selection of sample-based artists. The Slushwave parties are good fun, but the artists are rarely vaporwave or vaporwave adjacent, with the majority using their own original samples, or masking as related in order to sell to a new audience.
This says something wider on the topic of the art as a whole. Initially vaporwave asked "what can music and ownership be?". Post-vaporwave says "these are the icons of vaporwave, you must use them as symbols - but you must only reference them by their shadows in order to keep the lawyers placated".
Vaporwave was pottery. Post-vaporwave is the endless recreation of legally distinct Ming Vases.
>>0x00002a
I agree with your sentiment abour vaporwave as a music genre. It's incredibly disappointing to see not just how vaporwave is used as a vehicle for people trying to push commercial music and commercial record labels in this day and age, but also how people who were on the cutting edge of the genre in the early twenty tens shed all their scruples and race to show their faces as fast they can to capitalize on it.
As a visual aesthetic I tend to be more forgiving. The worst crime that visual artists commit when doing vaporwave is copying people before them, or often times, not being aware of the genre as a sonic movement at all. There is arguably a problem with people not knowing the difference between synthwave aesthetic and vaporwave aesthetic, but overall I'm not as strict in my critiques of the visual aesthetics.
Despite sharing the same name, they don't always have that much in common (the visual and sonic). A lot of times the visual representations had more to do with the early 2010s than with vaporwave in particular, which just happened to blossom at the same time as those visual aesthetics.
Because it's an imageboard, I thought it would be cool to gather a collection of art to put into the thread and show off the image displaying functionality of the site. But I agree completely that vaporwave is more important as music genre than a visual art genre, as iconic as the aesthetic is at this point. It is sad that the majority of people will never know or care about that.