ITT post screen caps of social media tier stupidity.
Twitter, Bluesky, Mastodon. It's all the same shit if you ask me.
>>0x000001
Flux, this was a good thread idea. The main problem is that almost no one uses Mastodon anymore. But lucky for us, all the social media platforms are just as stupid as each other, so we can farm any of them potentially.
I'm hijacking the OP of this thread because that's something I have the power to do. But it's only because I think this thread has potential.
Sad Boys is a music collective from Stockholm, Sweden; formed by Yung Lean, Gud, and Sherman. The group is associated with fellow Stockholm artists Bladee, Ecco2k, Thaiboy Digital, and Whitearmor making up the members of art and music collective under the name of Drain Gang, formerly Shield Gang, formerly Gravity Boys.
as an aesthetic genre, emerged alongside its musical counterpart in the early 2010s. It is characterized by a distinctive visual style that often incorporates elements of early internet culture, 1980s and 1990s nostalgia, glitch art, and surrealism.
Let's listen to Veins Real Cold by Contact Lens while we view this thread.
bump
>>0x000021
sadly, yes
tho these are l efforts, i did them as meme/neoprotovapor (or not and i am in point of self-irony for sake of hiding emberassment...)
also, calling this genre "zoomerwave/zilleniwave" unless it might be anything-but what you, than me, would have in mind under that (term) :
https://www.youtube.com/watch?v=ESmZKFe6B0Y&list=PL9CUfp200TTO8MkvJCkBMsV7g1QhDaroz
enjoy (or cringe, idk anyway)
if you didn't know the viper youtube started uploading the other day
https://www.youtube.com/watch?v=QTiWU7R2Uqo
bloop, the guy who runs it, says the viper accepted a plea deal for 15 years
not responsible for anything in this folder, it's too much viper to know what all is in it
https://drive.google.com/drive/u/0/folders/1MBFQopEHbHEcRq5laZ1Q8Jj7iHz4hv6A
i never realized the viper fanbase was this gay
https://mega.nz/#F!M0BWTAgb!CuiGOIMGLSuJbwrgv750Fw
viper acappellas and songs
Exhaustion and frustration replace his usual determination, each jump and death blending into a blur of punishing obstacles. Every trap and invisible block now haunts him, his mind stuck in an endless loop of brutal challenges.
Mario prays for death to take him.
Post video game stuff here (if you want).
I am leaking Nobo's advent feedback request version early.
Questions:
How high was your egg count when you stopped playing?
What did you think of the egg collection?
How often did you feel like hits that should have landed did not?
What do you think would be important to improve about the sword swinging?
Do you have any other questions?
Attack with A
Move with Directions
1. 24.
2. The egg collection is not without its flaws. Sometimes I accidentally moved my character out of the current screen, and [it seems] the nest disappeared and everything reset. On the screen with sparse hens, I occasionally ‘missed’ the full nest because of spending too long chasing the poultry (is it the desired effect?). Overall, it feels that the egg collection is a challenge with no fail-state (id est, failing to collect eggs returns one to the game-state before the egg collection attempt) nor complex strategy/reasoning which makes it no more a challenge than it is a time-sink. The success in this ‘challenge’ does not come with a chance of loss nor does it require any threshold of developed skill/understanding (at worst, an unskilled player will simply take longer) and thus does not feel like a success.
3. Never.
4. The swords feels too short. Realistically, it is roughly the right size [maybe even too big!] for a sword swung so broadly and so often with no fatigue, but in terms of game-play it is often annoying to have to position the character that precisely near a hen. In other words, the decision to hit a hen is lost in translation to action more often than it feels reasonable it be. If the sword is made larger, it could also make sense then to extend the swing cool-down and/or to make the swing trace linger for longer lest it lose its impression of weight.
5. No.
P.S. It is worth noting neither real-time games nor character-controller games are my cup of tea. Given that this example subscribes to both of those categories, my perception of it can be tainted by this genre boundary.
>>0x000003
> no more a challenge than it is a time-sink.
.
I could experiment with making the despawn time not so fast. It doesn't need to feel like a challenge, it should just feel nice to hit a couple and grab the item as you walk by.
> The swords feels too short.
I agree. I will at least be increasing the hitbox and rethinking the lunge as a second attack.
Sorry, I know it's my fault, but I tried on mobile browser and was disappointed because the main character is not moving :(
Perhaps implementing touch event could be a thing?
I hope so.
only consists of the dc Emotional Hardcore scene and the late 90's Screamo scene. What is known by "Midwest Emo" is nothing but Alternative Rock with questionable real emo influence. When people try to argue that bands like My Chemical Romance are not real emo, while saying that Sunny Day Real Estate is, I can't help not to cringe because they are just as fake emo as My Chemical Romance (plus the pretentiousness). Real emo sounds ENERGETIC, POWERFUL and somewhat HATEFUL. Fake emo is weak, self pity and a failed attempt to direct energy and emotion into music. Some examples of REAL EMO are Pg 99, Rites of Spring, Cap n Jazz (the only real emo band from the midwest scene) and Loma Prieta. Some examples of FAKE EMO are American Football, My Chemical Romance and Mineral EMO BELONGS TO HARDCORE NOT TO INDIE, POP PUNK, ALT ROCK OR ANY OTHER MAINSTREAM GENRE
---
I've been diving back into old emo/screamo after not listening to a lot of it for over ten years. I'm keeping a record of things I've been listening to in this thread so that maybe I won't forget all the obscure records this time around.
I tried to be a programmer, many times, over several decades. And it just never clicked for me.
My inadequacy as a programmer far surpasses you, macho man. Don't let them poo on yoo.
>>0x000008
> I tried to be a programmer, many times, over several decades. And it just never clicked for me.
It didn't click for me the first times I tried either. But don't take that as a recommendation from me to give it another try. The worst case scenario is this time around will be the time that it does click for you, and you'll waste an enormous amount of your life on software that you wouldn't otherwise waste. :)
>>0x000001
> lololololololololololololoolol
10 print thats me but basic
20 print too much poking c64s
30 end
Recently had the chance to dive into the world of teledildonics for the first time, and I’m genuinely excited about the possibilities this technology opens up.
For those who haven’t heard of it before, teledildonics is a fascinating field of technology that allows for remote interaction with sex toys via the internet. Essentially, it lets you connect with someone on a physical level, even if you're miles apart. Imagine sending or receiving sensations from your partner through a device—it's like bridging the gap between virtual and physical intimacy.
>>0x000006
Some people would like that and other people would rather be in control themselves. It just needs to "do the thing" in response to input. Since you're already having this abstract kind of sex you don't necessarily need to be bound by the limitations of real sex.
A long time ago the word "teledildonics" popped into my head and I was kinda bummed to find out it was already a thing because I wanted to make it a thing, but my idea was far dumber anyway.
She's an Indonesian artist based in Singapore. Her work is erotic and sexually charged but not explicitly pornographic for the most part. I'm going to be dumping a lot of her stuff so I want to make sure you know she has a store and you can find her everywhere.
https://www.etsy.com/sg-en/shop/spriscillart
https://ko-fi.com/stephaniepriscilla
https://twitter.com/spriscillart92
https://www.tiktok.com/@spriscillart
https://stephaniepriscillart.tumblr.com/
https://superrare.com/stephaniepriscilla
art style reminds me of old analog nowhere issues
>>0x00001b
> art style reminds me of old analog nowhere issues
> https://analognowhere.com
pretty cool and nice style website. I can imagine that having its own thread.